Summon Over
Spell Field

Summon Over

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Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6). This card with 6 Summon Counters cannot be destroyed by card effects. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent controls to the GY.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 8, 2026
38± 8/ 100
Power Score
Intrinsic 41
Deck 37

Summon Over — Power Evaluation

Final Score: 38 ± 8 · Confidence: Medium

  • Intrinsic: 41 · Deck: 37 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Removal

Why it scores here

Summon Over is a delayed field-spell clock: it needs six Special Summons to accumulate counters, then can be sent to the GY on the turn player's Main Phase 1 to send all of the opponent's Special Summoned monsters to the GY. It converts slowly and only against boards that Special Summon, so it does not earn points for its Field-type or ATK-free body; its value is a single, cheap, effect-resistant answer once the counters are built. The only deck evidence is one Materiactor list running two copies, with no combo evidence, which keeps the score in the low 40s.

Axis scores

Axis Score Evidence
Accessibility 35 A Field Spell that must be added or drawn into a deck that runs it; only one deck and no searcher evidence exist (inferred from text and decks_evidence, 1 deck).
Combo & Conversion 20 The card does not build a board or start a line by itself; its effect is delayed removal, and no combo boards were supplied (text-only inference).
Resource Economy 35 It sends itself to the GY to resolve its final effect, giving a -1 for itself in exchange for sending the opponent's Special Summoned monsters; there is no card-advantage refuel (inferred from text).
Effect & Interaction 45 It is a mass removal of the opponent's Special Summoned monsters with a strong effect-indestructible shield at six counters, but it is slow and requires building six counters first (verified from text, with inference on how fast this is).
Material Utility 10 A Field Spell with no material, level, or attribute value, so it is not a material body (verified from text and race/type).
Resilience & Flexibility 45 Once at six counters it cannot be destroyed by card effects, but it is vulnerable to removal and to being slow to reach that state (inferred from text; one deck observed).
Deck-Building Efficiency 70 One slot, a single copy of a Field Spell, with no garnet, lock or self-brick restriction; two copies were run in the observed deck (observed from decks_evidence, 1 deck).

Calculation

Weight profile: Single primary role (Board breaker / Going-second); no secondary blend applied. Intrinsic ≈ 41, Deck ≈ 37, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Delayed mass removal of the opponent's Special Summoned monsters once six counters are placed
  • Effect-indestructible at six counters, so it is hard to remove by card effects after it fills
  • Cheap single-slot Field Spell with no garnet or self-lock restriction

Weaknesses

  • Slow: it needs six Special Summons before its final effect is usable
  • Sends itself to the GY when it resolves, so it is a one-shot effect
  • No combo evidence or meaningful board-building contribution
  • Only one observed deck, so the accessibility and synergy signals are thin

Counters / choke points

  • Field Spell or continuous-spell removal
  • Opponents that avoid Special Summoning before six counters accumulate

Best use

Going-second answer to opposing Special Summon boards. Decks: Materiactor. Suggested copies: 2.

Evidence & gaps

  • Verified: Field Spell text: counters on Special Summon (max 6), indestructible by card effects at 6, GY-send-and-clear effect at start of Main Phase 1
  • Observed: One deck running 2 copies in Materiactor (gameplay type 7)
  • Inferred: Slow conversion rate and its role as a going-second answer; Accessibility depends on an unstated add or draw route
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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